1.0 · item and crafting figures are single-source · checked 2026-10-29
Modules & Machine Bay
The machine-bay screenshot shows module slots on a furnace and a wall of machines. I used it for the picture and the items list for the bases. The cited item list and network notes do not establish a per-night charge rate, so that rate stays unknown here.
Three chips, then the rest
The 1.0 items list counts 35 machine modules. They sit in a machine’s module slot, and a chip for one machine is not a chip for another. The crafting notes give three starters, each 2×2: Performance base 70 and +16% performance, Efficiency base 70 and +16% efficiency, Quality base 70 and +8% quality. Dr. Jackson brings those three on day 7 at 18 credits with the new-customer discount, in that guide.
On a hydroponic system the same notes map efficiency to power, performance to growth, and quality to yield. On the water purifier, quality raises the purity cap: +100 to 99.9% and +200 to 100%. A desequencer ignores quality. No numerical furnace speed or power multiplier is established by those notes; the purity-cap figures here refer to the water purifier.
| Module | Base | Size | Note |
|---|---|---|---|
| PowerBloc | 200 | 2×2 | Charge role confirmed, rate unpublished |
| Recharger | 150 | 4×2 | Same limit |
| Corrupted module | 45 | 2×2 | Scavenger. No clean recipe found |
| Ruined module | 30 | 2×2 | Dump 1.95% in one list |
| Extractor, basic | 100 | 2×3 | Cheaper pull. Odds unpublished |
| Extractor, advanced | 350 | 2×3 | Text: pull a stuck module without breaking it |
| Bay expansion kit | 150 | 2×2 | One use. Not for chemical machines |
| Neural core, uncapped | 1500 | 2×2 | Contraband |

PowerBloc versus recharger
The commercial power supply text says the recharger and the PowerBloc both charge 100% quicker. Wild sells that supply for 350 in the network notes. That confirms both devices charge something. It does not say how many cells, how fast, or whether the PowerBloc also feeds the machines. Those rates are unpublished. Do not trust a farm page that prints a cells-per-night figure without a source.
Two modules can be traded at the exchange for one random module. Corrupted and ruined modules have bases and sources, not a repair recipe. Hypertech Turbo Booster is base 15,000. Its effect text is not in the sources used here. The achievement Cranked to Eleven is one machine whose quality modules sum to at least 250.


FAQ
Which charges faster, PowerBloc or recharger?
Not published. Both are named on the power-supply bonus. Bases are 200 and 150. The rate is a blank.
What do I do with a corrupted module?
No clean or repair recipe was found. The exchange will take any two modules and return one random module. The result is not guaranteed.
See also
Sources and check date
Checked 2026-10-29. Numbers stay with the source that published them. Where two sources disagree, both are kept.
- allthings.how achievement notes (single publisher) — 2026-10-29
- allthings.how power supply upgrade (single publisher) — 2026-10-29
- allthings.how module tooltips (single publisher) — 2026-10-29
- allthings.how items list — 2026-10-29
- allthings.how underground exchange — 2026-10-29
- Steam store app 4348910 — 2026-10-29
- Steam hotfix 1.0.0.1 — 2026-10-28